-Create a cylinder, give it 24 sections (lon), and 2 sections (lan). -Give it a diameter of 0.23, and a length of 0.3, and place it in the center (x=0, y=-0.15, z=0).
-Convert to mesh -Select the top face, and use the Inset function.
-Extrude the face into the cylinder.
-Select the bottom points of the cylinder, and scale them down a bit.
-Move the points up a bit till it looks nice (deselct the x-axis and use only the y, otherwise it will slide around and won't look straight).
-Select the face you extruded earlier.
-Use the peak function and pull it inwards towards the bottom.
-Create a new cylinder, and use the properties that are in the picture.
-Move the new cylinder down into the CDA.
-Create a cube (use the properties in the image), and move it into the CDA (level with the cylinder you just made),
-Move the objects axis to the center inline with the main CDA's object axis.
-Copy the cube, and rotate 120°.
-Copy again, and rotate another 120°.
-Color it the way you think looks best (hint: you can select individual faces and color them separately from the main body).
-And your done!